1.操作环境
win10系统,python3.5以上系统,
2.相关模块
pyqt5模块;
还有一些Python自带的模块。
3.安装Python并添加到环境变量中,Pip安装所需的相关模块。
pipinstall-rrequirements.txt
4.操作下面的代码
''' Function: 俄罗斯方块主程序 Author: Charles 公众号: 皮卡丘,Charles ''' import os import sys import random from modules import * from PyQt5 . QtGui import * from PyQt5 . QtCore import * from PyQt5 . QtWidgets import * '''俄罗斯方块游戏的定义#39;'' class TetrisGame ( QMainWindow ): def __init__ ( self , parent = None ): super ( TetrisGame , self ). __init__ ( parent ) #是否暂停ing self . is_paused = False #ing是否开始? self . is_started = False self . initUI () '''界面初始化''' def initUI ( self ): #icon self . setWindowIcon ( QIcon ( os . path . join ( os . getcwd (), 'resources/icon.jpg' ))) #块大小 self . grid_size = 22 #游戏帧率 self . fps = 200 self . timer = QBasicTimer () #焦点 self . setFocusPolicy ( Qt . StrongFocus ) #水平布局 layout_horizontal = QHBoxLayout () self . inner_board = InnerBoard () self . external_board = ExternalBoard ( self , self . grid_size , self . inner_board ) layout_horizontal . addWidget ( self . external_board ) self . side_panel = SidePanel ( self , self . grid_size , self . inner_board ) layout_horizontal . addWidget ( self . side_panel ) self . status_bar = self . statusBar () self . external_board . score_signal [ str ]. connect ( self . status_bar . showMessage ) self . start () self . center () self . setWindowTitle ( 'Tetris——charles皮卡丘' ) self . show () self . setFixedSize ( self . external_board . width () + self . side_panel . width (), self . side_panel . height () + self . status_bar . height ()) '''移动到屏幕中间的游戏界面#39;'' def center ( self ): screen = QDesktopWidget (). screenGeometry () size = self . geometry () self . move (( screen . width () - size . width ()) // 2 ,( screen . height () - size . height ()) // 2 ) '''更新界面''' def updateWindow ( self ): self . external_board . updateData () self . side_panel . updateData () self . update () '''开始''' def start ( self ): if self . is_started : return self . is_started = True self . inner_board . createNewTetris () self . timer . start ( self . fps , self ) '''暂停/不暂停''' def pause ( self ): if not self . is_started : return self . is_paused = not self . is_paused if self . is_paused : self . timer . stop () self . external_board . score_signal . emit ( 'Paused' ) else : self . timer . start ( self . fps , self ) self . updateWindow () '''计时器事件''' def timerEvent ( self , event ): if event . timerId () == self . timer . timerId (): removed_lines = self . inner_board . moveDown () self . external_board . score += removed_lines self . updateWindow () else : super ( TetrisGame , self ). timerEvent ( event ) '''按键事件''' def keyPressEvent ( self , event ): if not self . is_started or self . inner_board . current_tetris == tetrisShape (). shape_empty : super ( TetrisGame , self ). keyPressEvent ( event ) return key = event . key () #P键暂停 if key == Qt . Key_P : self . pause () return if self . is_paused : return #向左 elif key == Qt . Key_Left : self . inner_board . moveLeft () #向右 elif key == Qt . Key_Right : self . inner_board . moveRight () #旋转 elif key == Qt . Key_Up : self . inner_board . rotateAnticlockwise () #快速坠落 elif key == Qt . Key_Space : self . external_board . score += self . inner_board . dropDown () else : super ( TetrisGame , self ). keyPressEvent ( event ) self . updateWindow () '''run''' if __name__ == '__main__' : app = QApplication ([]) tetris = TetrisGame () sys . exit ( app . exec_ ())